Enlarged Miranda Hub target list and controls

Published Miranda interface. Controls may differ by release.

Published interface image via mirandahubscript.com. A screenshot confirms visible labels, not live functionality.

Two controls, one routine

Go begins the run on the selected target and Stop ends it. There is no third state.

The advantage of a two button hub is that the whole routine can be stopped in one click. Large hubs bury their stop toggles.

A script that cannot be stopped quickly is a problem when a game starts behaving strangely.

Keep Stop visible

Before starting a run, make sure no other window covers the stop control. This matters most on a phone screen.

Use Stop rather than closing the execution environment. Closing the environment mid run leaves the game in whatever state the run reached.

What Go does not guarantee

Go starts the sequence. It does not promise the sequence completes.

Traps, guards, other players, a map reset and a changed return route can each end a run early.

For the loader, interface overview and other guides, return to Miranda script.

Source notes

The site owner confirms Miranda Hub is verified. These references provide context for the source and game; availability can change with later updates.

Author source on GitHub Official Roblox experience Public feature reference